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Monster Capture Engine (MCE)

The Monster Capture Engine (MCE) by OpenMon.IO is a production-ready Unity engine for building monster capture RPGs. Whether you are creating the next Temtem, Coromon, or Cassette Beasts, MCE provides the complete foundation so you can focus on what makes your game unique.

What Can You Build?

MCE is designed for any game in the monster capture genre:

  • Single-player RPGs with grid-based overworlds, turn-based battles, and full progression systems.
  • MMORPGs with real-time world sync, PvP matchmaking, trading, and guilds (with the Online addon).
  • Fan games imported directly from RPG Maker Essentials projects (with the Essentials Importer).
  • Hybrid games that blend monster capture with other genres using the modular architecture.

Feature Overview

FeatureDetails
Monsters151+ included entries, unlimited custom species, forms and variants, breeding, egg hatching
Moves668+ moves with Physical / Special / Status categories, full Gen V+ damage formulas
Battle SystemTurn-based with 15+ modular components, wild / trainer / PvP modes, battle items, capture mechanics
Battle AIPluggable strategy pattern with Random, Effective, and ML-Agents-based AI included
Evolution30+ evolution types: level, item, trade, friendship, location, time-of-day, stat-based, and more
Type SystemFull type effectiveness chart, dual types, customizable via Type Chart Editor
WorldGrid-based tile movement, multi-map transitions, bridges, waterfalls, slippery tiles, ledges
EncountersConfigurable encounter tables, time-of-day, terrain-based (grass, water, cave, fishing)
EventsCommandGraph visual scripting for NPCs: dialogs, branches, shops, quests, cutscenes, warps
Save SystemJSON serialization with slot-based saves, versioning, auto-save
Quest System11 objective types, 6 reward types, prerequisites, time limits, repeatable quests
UIComplete UGUI system: battle HUD, menus, bag, dex, shops, dialog boxes, options
AudioBGM, BGS, SE, ME channels with AudioManager
LocalizationMulti-language support with runtime language switching
RenderingURP shaders, time-of-day lighting, weather effects
SDKClean public API surface (IMonsterCaptureEngine) for DLL-tier users

SKU Tiers

MCE is available in multiple tiers to fit your project and budget:

TierPriceIncludes
Lite$99Core engine DLL, 151 monsters, Inspector configuration, public SDK API, no source code
Basic$299Everything in Lite + Essentials Importer, Art Studio, additional editor tools
Pro$499Everything in Basic + Quest System, advanced AI, full editor tooling
Online$999Everything in Pro + Nakama MMORPG layer (18 services), PvP, trading, guilds, housing
Source$2,499Full C# source code, architecture documentation, modification rights
Which tier should I choose?
  • Building a small game or prototype? Start with Lite.
  • Importing an existing RPG Maker Essentials project? You need at least Basic.
  • Building a commercial single-player game? Pro gives you the full toolset.
  • Building an online multiplayer game? Online adds the complete Nakama backend.
  • Need to modify engine internals or deeply customize systems? Source is for you.

Requirements

  • Unity 6 LTS (6000.3.x or later)
  • Universal Render Pipeline (URP)
  • Windows, macOS, or Linux editor
  • Target platforms: Windows, macOS, Linux, Android, iOS, WebGL