Changelog
All notable changes to the Monster Capture Engine are documented here.
v1.0.0 (2026-03-29)
The initial public release of MCE as a plug-and-play Unity package.
New Features
- Map Editor (Scene View) -- RPG Maker XP-inspired tile painting overlay built into Unity's Scene View. Auto-activates on map scenes. Supports autotiles (with animated previews), regular tiles, layer tabs, Pencil/Eraser tools, grid overlay, and keyboard shortcuts.
- One-Click Setup Button -- The Hub Welcome tab now shows a GREEN/RED Setup button that auto-configures the project in a single click, including TMP Essentials auto-import.
- Command Palette -- Press
Ctrl+Shift+Mto open the MCE Command Palette for quick access to all tools and features. - Tri-Inspector (Physical) -- Tri-Inspector is now included as a physical package (no UPM dependency). Eliminates version conflicts and works out of the box in exported
.unitypackagefiles. - PackageExportValidator -- Extreme validation for
.unitypackageexports. Verifies all required assets, assembly definitions, dependencies, and folder structures before export. - defineConstraints on assemblies -- All editor assembly definitions now use
defineConstraintsto prevent editor code from compiling in player builds. Eliminates build errors from editor-only references.
Architecture
- 4-Tier SKU system -- Lite, Basic, Pro, and Source tiers with proper assembly separation and
defineConstraints. - Assembly definition cleanup -- All
.asmdeffiles have correct references, no circular dependencies, and proper platform constraints. - Zenject GUID rebind -- Resolved 200+ missing script errors from Zenject namespace migration. All scene and prefab references restored.
Testing
- 2,169+ tests passing across all test assemblies (EditMode NUnit + Jest Unit + Jest E2E).
- Test gate procedure documented and enforced for pre-push validation.
Importer
- Essentials Importer -- Pokemon Essentials v20/v21/v21.1 import pipeline for maps, tilesets, events, autotiles, characters, and follower sprites.
- AutotileBaker -- Converts RPG Maker autotile format to Unity Rule Tiles.
- TileDataPopulator -- Populates tile collision and encounter data from Essentials map files.
Online (Optional)
- Nakama MMORPG layer -- 18 services: Auth, WorldSync, Battle, Social, Economy, LiveOps, AntiCheat, Persistence, and more.
- PvP matchmaking, trading, guilds, housing -- Full online feature set for multiplayer monster capture games.
Editor Tools
- OpenMon Hub -- Central dashboard with Welcome, Tools, Database Browser, and Settings tabs.
- Art Studio -- AI-powered sprite generation via PixelLab, Nano Banana 2, or OpenAI.
- Type Chart Editor -- Visual editor for type effectiveness tables.
- Database Browser -- Browse and search all monster, move, item, and ability databases.
- SpriteSheet Slicer -- Automated slicing of character and follower spritesheets.
Bug Fixes
- Fixed follower movement jitter on diagonal grid transitions.
- Fixed Zenject binding errors when importing package into a fresh project.
- Fixed
PackageDependencyInstallerpatchingmanifest.jsonas text to avoid PackageManager lock issues. - Fixed export tiers missing Zenject, Resources, and
csc.rspfiles.