IPlayerData
Contract for accessing player state from game code.
Namespace: OpenMon.MCE.SDK
Definition
public interface IPlayerData
{
Roster PlayerRoster { get; }
int Money { get; }
string PlayerName { get; }
int BadgeCount { get; }
}
Properties
PlayerRoster
The player's current party of monsters.
Type: Roster
A Roster holds up to 6 MonsterInstance objects. Access individual members by index:
Roster roster = player.PlayerRoster;
MonsterInstance first = roster[0]; // Lead monster
int teamSize = roster.Count; // How many monsters in the party
Money
The player's current money balance.
Type: int
PlayerName
The player's display name (set during new game or name entry).
Type: string
BadgeCount
The number of gym badges the player has earned.
Type: int
Usage Example
using OpenMon.MCE.SDK;
using Zenject;
public class PlayerHUD : MonoBehaviour
{
[Inject] private IPlayerData player;
[SerializeField] private Text nameLabel;
[SerializeField] private Text moneyLabel;
[SerializeField] private Text badgeLabel;
[SerializeField] private Text teamLabel;
private void Update()
{
nameLabel.text = player.PlayerName;
moneyLabel.text = $"${player.Money:N0}";
badgeLabel.text = $"Badges: {player.BadgeCount}/8";
var roster = player.PlayerRoster;
teamLabel.text = $"Team: {roster.Count}/6";
}
}
Stale References
Do not cache PlayerRoster long-term. The roster reference may change after save/load operations. Query player.PlayerRoster each time you need it.