Create Your Own Fakemon Game
"Fakemon" -- fan-designed original monsters -- have been a creative outlet for the Pokemon community for decades. DeviantArt, Reddit, and dedicated forums are filled with thousands of brilliantly designed creatures that will never appear in an official game.
OpenMon turns those designs into playable, shippable games. Design your monsters, build your world, and release commercially on every platform -- no IP conflicts, no legal concerns, no limitations.
What You Need (and What OpenMon Provides)
| You Provide | OpenMon Provides |
|---|---|
| Monster designs and art | Monster data system (species, stats, types, abilities, forms) |
| World design and maps | Grid-based overworld with encounters, NPCs, events |
| Story and dialog | CommandGraph visual scripting for events and cutscenes |
| Music and sound effects | Audio management with BGM, SFX, and crossfading |
| Game balance decisions | Battle system with configurable damage formulas |
| Marketing and launch | Cross-platform builds (PC, mobile, web, consoles) |
Step 1: Design Your Monsters
Before touching the engine, design your creature roster on paper (or digitally). Good Fakemon design starts with these decisions:
Type System
OpenMon ships with the standard 18-type chart, but you can customize it completely:
- Keep the standard 18 -- players already understand Fire/Water/Grass relationships
- Add new types -- Sound, Cosmic, Digital, Light/Dark split
- Reduce types -- some games use 8-12 types for simplicity
- Custom interactions -- modify the effectiveness chart in the Type Chart Editor