Everything You Need
MCE provides a complete foundation for monster capture games. Focus on what makes your game unique.
Complete Battle System
Turn-based battles with 15+ modular components. 668+ moves, type effectiveness, status conditions, abilities, items, capture mechanics, and pluggable AI — all wired together and ready to use.
Learn more →151+ Monsters Included
Ship with a full roster of original monsters, each with stats, types, abilities, evolution chains, and sprites. Create unlimited custom species with the Monster Creator wizard.
Learn more →Grid-Based World
Tile-based movement system with collision, encounters, bridges, waterfalls, ledges, and seamless cross-map transitions. Built on Unity Tilemaps for easy map authoring.
Learn more →Visual Event Scripting
CommandGraph is a node-based editor for creating NPC events, dialogs, shops, quests, and cutscenes. No code required — connect nodes and configure in the Inspector.
Learn more →Online MMORPG Layer
Add real-time multiplayer with the Nakama-powered Online addon. PvP battles, trading, guilds, housing, economy, leaderboards, and anti-cheat — 18 services ready to deploy.
Learn more →AI Art Generation
Generate monster sprites, overworld characters, and tilesets directly from the Unity editor using PixelLab, Nano Banana 2, or OpenAI. Batch generate sprites for your entire roster.
Learn more →Choose Your Tier
From indie prototypes to commercial MMORPGs, there is a tier for every project.
Core engine DLL, 151 monsters, public SDK API
Lite + Essentials Importer, Art Studio, editor tools
Basic + Quest System, advanced AI, full editor tooling
Pro + Nakama MMORPG layer with 18 online services
Full C# source code with architecture documentation
Built for Unity 6
MCE is built on Unity 6 LTS with the Universal Render Pipeline. It targets Windows, macOS, Linux, Android, iOS, and WebGL.
- Unity 6 LTS (6000.3.x)
- Universal Render Pipeline (URP)
- Zenject dependency injection
- Conventional Commits workflow
Ready for Production
MCE is not a tutorial or a prototype. It is a commercial engine with thousands of lines of battle-tested code, editor tooling, and documentation.
- Full save/load system with versioning
- Multi-language localization
- Editor tooling for non-programmers
- SDK API for DLL-tier customization